Vampire Fraulein
DARK 5

Vampire Fraulein

  • Archetype:
  • Vampire

  • ATK:
  • 600

  • DEF:
  • 2000

  • View:
  • 5548




When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jan 1, 2026
55± 6/ 100
Power Score
Intrinsic 54
Deck 55

Vampire Fraulein — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53.7 · Deck: 55.2 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Recovery/Recursion

Why it scores here

Vampire Fraulein converts into a reaction body, a battle-phase LP-for-ATK/DEF trick and an end-of-Battle-Phase revival, but every line is gated behind having it in hand and a battle actually being declared. Its 600 ATK and 2000 DEF earn no points here; what scores is the free hand-summoned Level 5 DARK Zombie body that feeds Vampire Sucker and other Zombie material plays, plus the soft combat interaction and the potential card-advantage swing from revival. Deck evidence is genuinely strong (400 sampled decks, 1.37 copies on average, 62 distinct archetypes), which confirms the role is real and practical, but zero combo evidence means its board-building contribution is unproven. The result is a durable role-player in Zombie shells rather than an engine or a one-card win condition.

Axis scores

Axis Score Evidence
Accessibility 52 Card text lets it Special Summon itself from the hand in Defense Position whenever any monster declares an attack, and it appears in 400 sampled decks at 1.37 copies on average (observed).
Combo & Conversion 32 It produces at most one reactive body plus a damage-calculation ATK/DEF pump, and with 0 combo appearances any larger board contribution is only inferred from text (inferred).
Resource Economy 46 The LP payment (multiples of 100, max 3000) is a real cost, while the end-of-Battle-Phase Special Summon of monsters it destroyed by battle can return that value as card advantage (inferred).
Effect & Interaction 40 Its only opponent-facing effects are a soft battle trick and a situational revival; the text provides no negation, no removal and no hand-trap disruption (verified).
Material Utility 57 It is a Level 5 DARK Zombie that arrives as a spare body for Vampire Sucker, Zombie Synchro/Xyz or Tribute material, though it only arrives during a Battle Phase (inferred).
Resilience & Flexibility 45 Being summoned straight from the hand and living in a Zombie shell that recurs bodies gives it some staying power, but a 600/2000 body with no protection dies to any single removal (inferred).
Deck-Building Efficiency 57 There are no self-locks or heavy garnet costs, and it is a light 1-2 copy slot that shows up across 62 distinct archetypes, mainly Vampire and Zombie builds (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 53.7, Deck ≈ 55.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free hand Special Summon in Defense Position whenever any monster declares an attack, including your own
  • Once-per-battle LP-for-ATK/DEF pump lets a Zombie win a damage calculation it would otherwise lose
  • End-of-Battle-Phase revival of monsters it destroyed by battle can turn a battle into card advantage
  • Level 5 DARK Zombie body that feeds Vampire Sucker, Zombie Synchro/Xyz and Tribute plays
  • Broad deck fit: observed in 62 distinct archetypes, most commonly Vampire and Zombie shells

Weaknesses

  • Conditional on two things at once: holding the card and a battle being declared
  • 600 ATK / 2000 DEF with no protection makes it easy to remove
  • Provides no negation, no hard removal and no search engine of its own
  • LP payment scales with the monster you need to beat over, up to 3000
  • No combo records exist, so its board contribution is undocumented

Counters / choke points

  • Summon negation or effects that prevent Special Summoning stop the hand-summon line
  • Removing it before damage calculation ends the ATK/DEF pump
  • An opponent who never attacks denies the reactive summon on their turn
  • Banishing the destroyed monsters or blocking their Special Summon blanks the revival effect

Best use

Extender / reactive body and battle-phase recovery. Decks: Vampires, Zombies (Zombie World), Eldlich Zombie. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summon from hand in Defense Position when a monster declares an attack, once per turn on that effect; Card text: once per battle, pay LP in multiples of 100 (max 3000) as a Quick Effect in damage calculation to boost a battling Zombie's ATK/DEF; Card text: end-of-Battle-Phase Special Summon of monsters this card destroyed by battle; It is a Level 5 DARK Zombie with 600 ATK / 2000 DEF and archetype Vampire; 400 sampled decks run it, all in the main deck, at 1.37 copies per deck on average
  • Observed: Archetype spread: Vampires 30.5%, Zombies 10.2%, Eldlich 5.2%, Skull Servant 3.8%, Shiranui 3.2%, Mayakashi 3.0%, Vendread 2.0%; 62 distinct archetypes appear in the sampled decks, confirming broad Zombie-shell portability; Top partners: Vampire Sucker 73.8%, Foolish Burial 73.5%, Zombie World 65.8%, Uni-Zombie 63.5%, Mezuki 62.5%; usage statistics show 100% inclusion at 2 typical copies in one Vampires archetype row; Combos evidence contains 0 appearances — no recorded starter, material, payoff or end-board usage
  • Inferred: Primary role is Extender: it produces a reactive extra body rather than starting or finishing a line; The revived monsters from the Battle Phase effect are the main route to card advantage, offsetting the LP cost; The Level 5 DARK Zombie body is convenient material for Vampire Sucker and Zombie Synchro/Xyz plays; Its practical ceiling is a role-player in Zombie piles, not an engine or one-card board
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no documented search route for the card itself in the evidence usage statistics covers only one archetype row (Vampires) at 100% inclusion











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